EWAN DUNCAN - GAMES DEVELOPER
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Group Projects
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Natura: Guardian of the Forest - 3rd Year University Group Project
Meh: A Visual Storybook - Android Mobile App
Solo Game Projects
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Anxiety - Game That Shows the Experience of An Anxiety Attack Through Mechanics and the Environment
PlayStation Vita Augmented Reality Game - 3D Platformer with Level Editor
Playstation Vita Metroidvania
Playstation Vita Box2D Platformer
Lunar Time - Game Boy Advance Platformer
Blues Dance Simulator Prototype - 3D physics game
Asimov Blind - Audio Game With No Graphics
Networked Multi-Player Top-Down Shooter
Game Jams
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Ludum Dare 34 - Grow Da Rice!
Ludum Dare 33 - Three Inch Monster
Ludum Dare 30 - The Spectacular Adventures of Billy
3D Graphics Projects
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Procedural Generation Techniques
OpenGL 3D Scene
DirectX Shaders
AI Projects
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Flocking Birds - Boids Implementation
Fuzzy Logic Race Car
Pathfinding Lee Algorithm
Pathfinding A* Algorithm
Evolving Architecture - University Honour's Project
Blog
Through the links below, you can see information about featured projects I've worked on over the last few years. More projects can be seen by hovering the mouse over the portfolio tab.
Featured Projects:
Natura: Guardian of the Forest - 3rd Year University Group Project
2D game where the player is guided to their objectives through the environment. Made with C++ framework SFML.
Anxiety - Game That Shows the Experience of An Anxiety Attack Through Mechanics and the Environment
3D game where the player controls a space ship and has to collect objects. As they progress through the game, the environment and the ship changes. Made in Unity 5.
Evolving Architecture - University Honour's Project
4th year university honour's project that combines procedural generation techniques with AI techniques to simulate the spread and growth of architecture. Made in Unity 5.
Meh: A Visual Storybook - Android Mobile App
Interactive picture book, designed to help young children understand depression. Made in Unity 5.
Augmented Reality Platformer with Level Editor - 3D PlayStation Vita Game
Developed using a PlayStation Vita development kit and written using Abertay University's own C++ game framework.
Procedural Generation Techniques
3D scene showing procedurally generated content such as dungeons and terrain. Made in C++ with DirectX.